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Rust November update adds Blueprint Rework, Uzi 9mm and performance work

November 13, 2026 · by MattCS

Rust's November update is out. Facepunch says it brings a Blueprint Rework, a new gun called the Uzi 9mm, and "our biggest performance-focused updates yet." The details are in a DevBlog titled Printed and Polished.

The headline items come from Facepunch's post on X on November 9. It opened with "In case you missed it," which suggests the patch was already live by then.

What Facepunch says is in the update

According to the @playrust post, the November update includes:

  • A Blueprint Rework
  • The Uzi 9mm, a new weapon
  • Performance work that Facepunch calls its "biggest performance-focused updates yet"
  • "More bug fixes, refreshes, reworks, and lots of quality-of-life improvements"

The X post doesn't say how the new blueprint system works, what the Uzi's stats are, or how you get it. Those details are in the DevBlog, and we'll update this article once we've gone through the full notes. For now, we're not going to guess at numbers.

Why the Blueprint Rework matters most

Blueprints are how Rust players unlock what they can craft. They decide how quickly a group goes from rocks and bows to guns and raid tools after a wipe. Any rework of that system changes the pace of a whole wipe. It affects solo players and big groups differently, and it changes what's worth farming and trading early.

Facepunch has only used the word "rework" so far. Read the DevBlog before you plan your next wipe around it, because the post doesn't say whether this is a tweak or a full redesign.

The Uzi 9mm and skins

The Uzi 9mm is a brand new gun, so a lot of players will be asking whether it can be skinned. Facepunch's post doesn't mention skins for it. If skins are planned, Facepunch should be the one to say so, so we'll wait for that before adding anything.

What we can say is that a new weapon can shake up which existing gun skins people actually use. Skin demand in Rust follows the weapons players reach for. If the Uzi ends up filling a role that another gun covers today, players may change their loadouts, and their skin choices with them. We don't know yet whether that will happen. It depends on stats Facepunch hasn't put in the X post.

Performance

Facepunch calls the performance changes its biggest yet but doesn't describe them in the X post. Performance is a long-running complaint on large, busy servers, so this part of the patch could matter more day to day than the new gun. Check the DevBlog for specifics.

Where to read the full notes

The full changelog is on Facepunch's DevBlog: rust.facepunch.com/news/printed_and_polished. The short version is in the @playrust post on X.

Sources: @playrust on X, Rust DevBlog: Printed and Polished

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