CS2 Armory Pass Calculator
- You pay
- $15.99
- Credits
- 40
- Cost per credit
- $0.400
- Best value per credit
- $0.265
Spending all 40 credits on the best-value reward (Fever Case, 2 credits each) gets 20 of them, worth about $10.60 at today's prices, against the $15.99 you pay: -34%. That counts only rewards with a value; type a value for charms or stickers to include them.
| Reward | Credits | Value ($) | Per credit | vs pass |
|---|---|---|---|---|
| Spy Tech Collection17 skins, best: Glock-18 | Ghost Protocol ($186.03). Cheapest result $0.03 | 4 | $0.160 | -60% | |
| Arabesque Collection17 skins, best: AK-47 | Consequence of the Jinn ($128.56). Cheapest result $0.03 | 4 | $0.133 | -67% | |
| Overpass 2024 Collection16 skins, best: AK-47 | B the Monster ($85.65). Cheapest result $0.03 | 4 | $0.102 | -74% | |
| Fever CaseUnopened case at its market price (opening it needs a key) | 2 | $0.265 | -34% | |
| Dr Boom CharmsNot in our price data: type the value you see | 3 | - | - | |
| Missing Link Community CharmsNot in our price data: type the value you see | 3 | - | - | |
| Missing Link CharmsNot in our price data: type the value you see | 3 | - | - | |
| Small Arms CharmsNot in our price data: type the value you see | 3 | - | - | |
| Auto Racing StickersNot in our price data: type the value you see | 1 | - | - | |
| Fruits And Veggies StickersNot in our price data: type the value you see | 1 | - | - | |
| 2025 Community StickersNot in our price data: type the value you see | 1 | - | - |
How to use it
- Check the pass price (the calculator starts at $15.99; use the price your in-game store shows) and how many passes you'll run.
- Choose how to value weapon collections: the estimated average or the cheapest result you could get.
- Compare each reward's value per credit with what a credit costs you. Green beats the pass price, red doesn't.
- Type a value for charms or stickers (we don't track their prices) to see where they land.
How the Armory Pass works
- You need Prime status to buy a pass. Each pass gives 40 Armory Credits, earned by playing: you make progress whenever you earn XP.
- Since 7 November 2024 all 40 credits are earned through play. Valve's Armory page still says the first credit comes at once; the release notes and the pass's own description in the game say otherwise.
- Up to 5 passes can be active at the same time, and they all progress together.
- XP boosts and penalties don't change pass progress.
- Credits can't be bought or traded. Redeemed items get the usual 7-day trade and market hold.
Current Armory rewards and credit costs
From the game files (build 1.41.9.1, 15 October 2026). Values at today's prices.
| Reward | Credits | Cheapest result | Estimated average | Best item |
|---|---|---|---|---|
| Spy Tech Collection | 4 | $0.03 | $0.64 | Glock-18 | Ghost Protocol ($186.03) |
| Arabesque Collection | 4 | $0.03 | $0.53 | AK-47 | Consequence of the Jinn ($128.56) |
| Overpass 2024 Collection | 4 | $0.03 | $0.41 | AK-47 | B the Monster ($85.65) |
| Fever Case | 2 | $0.53 | $0.53 | - |
| Dr Boom Charms | 3 | - | - | Not priced |
| Missing Link Community Charms | 3 | - | - | Not priced |
| Missing Link Charms | 3 | - | - | Not priced |
| Small Arms Charms | 3 | - | - | Not priced |
| Auto Racing Stickers | 1 | - | - | Not priced |
| Fruits And Veggies Stickers | 1 | - | - | Not priced |
| 2025 Community Stickers | 1 | - | - | Not priced |
What we know and what we don't
The odds inside an Armory collection aren't published. A redemption gives you one random skin from the collection, but Valve hasn't said how likely each grade is. The "estimated average" uses the ratio Valve published for weapon cases (each grade 5 times rarer than the one below) across the grades the collection has, with every skin in a grade equally likely and floats equally likely across a skin's range. Treat it as an estimate. The "cheapest result" needs no odds: it's the lowest price any skin in the collection sells for, so one redemption is worth at least that.
The pass price isn't on Valve's pages. It shows in the in-game store and depends on your currency, so the calculator starts at $15.99 (US) and lets you change it.
Charms and stickers aren't in our price data yet, so they show no value until you type one. The Fever Case is valued as an unopened case at its market price.
Most of a collection's estimated value comes from its rare skins: the cheapest results are a few cents, while the best skins (Glock-18 | Ghost Protocol $186.03, AK-47 | Consequence of the Jinn $128.56, AK-47 | B the Monster $85.65) are what most players hope for.
Selling what you redeem? Compare fees on our CS2 trading sites page, check your whole inventory with the inventory value tool, or turn leftover skins into a better one with the trade up calculator. You can also open a free CS2 case every day.
Sources: reward list and credit costs from CS2's items_game.txt and English localisation (build 1.41.9.1); pass rules from Valve's Armory page and Valve's 7 November 2024 release notes; current collections from Valve's 8 July 2026 release notes; skin prices are the median across 17 marketplaces, updated 16 October 2026.
FAQ
- How many credits does an Armory Pass give?
- 40. You earn them by playing: every time you earn XP, your active passes make progress. Since 7 November 2024 there's no free first credit on activation; all 40 are earned through play. You can have up to 5 passes active at once.
- Is the Armory Pass worth it?
- Not for resale value at today's prices. At $15.99 a credit costs $0.400, and the best-value reward we can price, the Fever Case, is worth about $0.265 per credit. It can make sense if you want the items themselves, or if you hit a rare skin.
- What can you get in the Armory right now?
- Spy Tech Collection (4 credits), Arabesque Collection (4 credits), Overpass 2024 Collection (4 credits), Fever Case (2 credits), Dr Boom Charms (3 credits), Missing Link Community Charms (3 credits), Missing Link Charms (3 credits), Small Arms Charms (3 credits), Auto Racing Stickers (1 credit), Fruits And Veggies Stickers (1 credit), 2025 Community Stickers (1 credit). That's the list in the game's files for build 1.41.9.1.
- Do XP boosts make the Armory Pass faster?
- No. Valve says pass progress is constant: you make the same progress for the same amount of play, whether your XP is boosted or reduced.
- Can you trade Armory items or credits?
- Credits and passes can't be traded or sold. The items you redeem can, after the 7-day trade and market hold Valve puts on items from the in-game store and the Armory.
More free tools
- Case odds & EV calculatorWhat a case returns on average at today's prices, and the odds of each grade.
- Case simulatorOpen any CS2 case for free with the real odds.
- Trade up calculatorOdds, outcomes and profit for any CS2 trade-up, knives and gloves included.
- CS2 inventory valuePrice every skin in a CS2 inventory.