Anubis Callouts

Hover or tap a callout, or anywhere inside an area, to see exactly where the game draws its edges.
How to use it
- Hover a callout name, or anywhere on the Anubis radar, to see the area it covers.
- Type in the search box to find a callout, including community names like the ones your team uses.
- Zoom in (2x, 3x) on a phone to read the tight areas, then tap a callout and copy its link to send it to your team.
Every Anubis callout (28)
The in-game name is the one the game uses internally and in demos; a player's position in demo tools and stats sites uses it too.
| Callout | In-game name | Community names in it |
|---|---|---|
| Alley | Alley | - |
| Back of B | BackofB | Ninja |
| Bombsite A | BombsiteA | Plateau |
| Bombsite B | BombsiteB | Ivy, Pillar |
| Bricks | Bricks | - |
| Bridge | Bridge | - |
| Canal | Canal | Boat, Wood, Drop, Arches |
| Connector | Connector | Plateau |
| CT Side Upper | CTSideUpper | - |
| CT Start | CTSpawn | Cave, Beach |
| Fountain | Fountain | - |
| Heaven | Heaven | - |
| Lower Tunnel | LowerTunnel | - |
| Main | Main | Headshot |
| Mid Doors | MidDoors | - |
| Middle | Middle | - |
| Outside Long | OutsideLong | - |
| Palace Interior | PalaceInterior | - |
| Ruins | Ruins | - |
| Sniper's Nest | SnipersNest | - |
| Street | Street | Cave |
| T Side Upper | TSideUpper | Drop |
| T Stairs | TStairs | - |
| T Start | TSpawn | - |
| Tunnel | Tunnel | - |
| Tunnel Stairs | TunnelStairs | - |
| Walkway | Walkway | - |
| Water | Water | - |
Anubis community callouts
Names players use for spots the game doesn't name. No game file says where they are, so we don't pin them on the map: each one is listed with the in-game area it sits in. We kept only names that at least two independent callout guides agree on.
- Boat (Canal)The canal spot where a boat used to sit.
- Wood (Canal)The wood-floored corner past Boat, a CT hiding spot.
- Drop (T Side Upper / Canal)The ledge where Ts drop down into the canal.
- Arches (Canal)Two arches in the canal heading toward A.
- Headshot (Main)An angle behind a box covering the push out of A Main.
- Plateau (Connector / Bombsite A)The open area past A Connector, below A Heaven.
- Ivy (Bombsite B)The small area just outside the main B entrance.
- Pillar (Bombsite B)The pillar near the B entrance used as cover.
- Ninja (Back of B)A small hidden corner beside the back of B.
- Cave (CT Start / Street)The cave walkway from CT spawn toward B.
- Beach (CT Start)The sandy area behind CT spawn, used to save guns.
How this map is made
Most callout maps are drawn by hand on a screenshot, so labels drift and areas are guesses. This one is read from the game: every named area in Anubis is a volume in the map file with a place name, and the game shows that name under your radar when you stand in it. We took each volume's outline from the map, projected it onto the official radar image with the game's own radar coordinates, and put the label at the centre of the area. The English names are the game's own translations.
Some callout maps place each label at a single reference point of the volume, which can put a name like CT spawn a long way from the area it names. Here the label always sits inside its area, and you can see the whole area by hovering it.
Learning the map? Set up your crosshair and viewmodel like the pros, open a free CS2 case every day, or compare CS2 trading sites for your next skin.
Callouts for other maps
Sources: CS2 game files, build 1.41.9.1 (Oct 15 2026): the map's place volumes, the radar image and coordinates (resource/overviews/de_anubis.txt) and the English place names. Map pool status from Valve's CS2 update notes. Community callouts: checked against at least two independent callout guides each (16 October 2026).
FAQ
- How many callouts are there on Anubis?
- The game itself names 28 areas on Anubis: these are the names the game shows under your radar. Players also use community names for smaller spots, such as Boat, Wood, Drop.
- Where do these Anubis callouts come from?
- From CS2's own map file. Each callout is a volume in the map (an env_cs_place entity) with a name the game shows on the radar when you stand in it. We read every volume and its outline from the Oct 15 2026 build (1.41.9.1) and drew it over the game's radar image, so the labels sit where the game puts them.
- What is the difference between in-game and community callouts?
- In-game callouts are fixed by the map: the game shows them on the radar and records them in demos (for example Alley, Back of B, Bombsite A). Community callouts are names players invented for smaller spots, like a box or a window, and can differ between teams and regions.
- Is Anubis in the CS2 Active Duty map pool?
- Yes. Anubis is in the Active Duty pool used for Premier and Valve's competitions, back in since 21 January 2026. The full pool and its history are on our CS2 map pool page.
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