Nuke Callouts

Hover or tap a callout, or anywhere inside an area, to see exactly where the game draws its edges.
How to use it
- Hover a callout name, or anywhere on the Nuke radar, to see the area it covers.
- Type in the search box to find a callout, including community names like the ones your team uses.
- Switch between the Upper and Lower radar for callouts on the lower level.
- Zoom in (2x, 3x) on a phone to read the tight areas, then tap a callout and copy its link to send it to your team.
Every Nuke callout (29)
The in-game name is the one the game uses internally and in demos; a player's position in demo tools and stats sites uses it too.
| Callout | In-game name | Level | Community names in it |
|---|---|---|---|
| Admin | Admin | Upper | - |
| Bombsite A | BombsiteA | Upper | Tetris, Main |
| Bombsite B | BombsiteB | Lower | Dark, Window, Double Doors |
| Catwalk | Catwalk | Upper | - |
| Control Room | Control | Upper | Boost |
| Crane | Crane | Upper | - |
| CT Start | CTSpawn | Upper | - |
| Decon | Decon | Lower | - |
| Garage | Garage | Upper | - |
| Heaven | Heaven | Upper | - |
| Hell | Hell | Upper | Turnpike |
| Hut | Hut | Upper | - |
| Hut Roof | HutRoof | Upper | Mustang |
| Lobby | Lobby | Upper | - |
| Locker Room | LockerRoom | Upper | - |
| Mini | Mini | Upper | - |
| Observation | Observation | Lower | - |
| Outside | Outside | Upper | T Red, CT Red, Main |
| Rafters | Rafters | Upper | - |
| Ramp | Ramp | Lower, Upper | Headshot, Big Box, Turnpike |
| Roof | Roof | Upper | - |
| Secret | Secret | Lower, Upper | - |
| Silo | Silo | Upper | - |
| Squeaky | Squeaky | Upper | - |
| T Start | TSpawn | Upper | - |
| Trophy | Trophy | Upper | - |
| Tunnels | Tunnels | Lower | Double Doors |
| Vending | Vending | Upper | - |
| Vents | Vents | Lower | - |
Nuke community callouts
Names players use for spots the game doesn't name. No game file says where they are, so we don't pin them on the map: each one is listed with the in-game area it sits in. We kept only names that at least two independent callout guides agree on.
- Tetris (Bombsite A)The big and small box pair beside Hut on A.
- Mustang (Hut Roof)The raised spot above the Hut exit, beside Rafters.
- Headshot (Ramp)The large box at the back of Ramp, a CT AWP spot.
- Big Box (Ramp)The large box at the top of Ramp, looking toward Control.
- Boost (Control Room)Stacked boxes beside the Control entrance to Ramp.
- Turnpike (Hell / Ramp)The connector room CTs use between Hell and Ramp.
- T Red (Outside)The red container on the T side of Outside, near Silo.
- CT Red (Outside)The red container on the CT side of Outside, near Garage.
- Main (Outside / Bombsite A)The small room linking A site to Outside.
- Dark (Bombsite B)The closed corner on B next to the stairs.
- Window (Bombsite B)The small room with breakable glass overlooking B.
- Double Doors (Tunnels / Bombsite B)The double doors from the tunnels onto B.
How this map is made
Most callout maps are drawn by hand on a screenshot, so labels drift and areas are guesses. This one is read from the game: every named area in Nuke is a volume in the map file with a place name, and the game shows that name under your radar when you stand in it. We took each volume's outline from the map, projected it onto the official radar image with the game's own radar coordinates, and put the label at the centre of the area. The English names are the game's own translations.
Some callout maps place each label at a single reference point of the volume, which can put a name like CT spawn a long way from the area it names. Here the label always sits inside its area, and you can see the whole area by hovering it.
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Callouts for other maps
Sources: CS2 game files, build 1.41.9.1 (Oct 15 2026): the map's place volumes, the radar image and coordinates (resource/overviews/de_nuke.txt) and the English place names. Map pool status from Valve's CS2 update notes. Community callouts: checked against at least two independent callout guides each (16 October 2026).
FAQ
- How many callouts are there on Nuke?
- The game itself names 29 areas on Nuke, across its upper and lower levels: these are the names the game shows under your radar. Players also use community names for smaller spots, such as Tetris, Mustang, Headshot.
- Where do these Nuke callouts come from?
- From CS2's own map file. Each callout is a volume in the map (an env_cs_place entity) with a name the game shows on the radar when you stand in it. We read every volume and its outline from the Oct 15 2026 build (1.41.9.1) and drew it over the game's radar image, so the labels sit where the game puts them.
- What is the difference between in-game and community callouts?
- In-game callouts are fixed by the map: the game shows them on the radar and records them in demos (for example Admin, Bombsite A, Bombsite B). Community callouts are names players invented for smaller spots, like a box or a window, and can differ between teams and regions.
- Is Nuke in the CS2 Active Duty map pool?
- Yes. Nuke is in the Active Duty pool used for Premier and Valve's competitions, and has been since CS2 launched. The full pool and its history are on our CS2 map pool page.
- Does Nuke have two levels on the radar?
- Yes. The game switches to a second radar image when you are below a set height, so callouts on the lower level have their own map here: use the Upper and Lower buttons.
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